About Sara P.
Some of my fondest memories from early childhood are of sitting next to my dad in his office, playing computer games together on a boxy, beige Macintosh. This was before Apple got all stylish and sexy--at the time "obscure" was a more appropriate adjective. I remember the excitement I felt every time Dad came home with a new game--LOOM, King's Quest, Monkey Island. Each one was the promise of a new adventure together, an adventure that could begin as soon as the installation process was finished, which typically involved multiple floppy disks, time, and patience. I loved how narrative-heavy these games were, and the limited graphics didn't matter so much, because they were well written and fun.
Today, I still tend towards talky, narrative reliant games. Telltale Games' recent revitalization of the Monkey Island franchise made my little heart go pitter-pat, and playing through it, getting all the little inside jokes and references to the stuff from the older games, felt like reuniting with an old friend. Games that hinge on fighting or battle strategy don't hold much interest for me. Don't get me wrong, I love smashing enemy skulls as much as the next guy, but after a while it just starts to bore me a little. Throw in some witty repartee, puzzle solving, and a compelling storyline, and I'm so there. Actually, I just thought of one notable exception to everything I just said. The first Devil May Cry was frickin' awesome and I loved it so much. What can I say? It's a woman's prerogative to change her mind.
Currently I'm living in a decidedly un-hip section of Brooklyn while studying fashion design at Parsons. Between working full-time and going to school, I'm a busy, busy girl, but I try and squeeze in a few hours of gaming here and there, when I get the chance.
- Anything with "Monkey Island" in the title
- Kingdom Hearts
- Dark Cloud 2
- The Legend of Zelda: Ocarina of Time
- Grim Fandango
- Fatal Frame
- Back To The Future: It's About Time
- Ivy The Kiwi?
- Chrono Trigger
- Nintendo DS Lite