I almost collapsed when I realised that Mass Effect started its three-game journey in 2007. I got the first iteration pretty close to release date, and fell in love with it. In spite of the horrific shooter mechanics and fairly black-and-white moral choice system, the universe and characters were so vivid and well put together that I, along with many others, spent hours shooting Geth in the face in the name of galactic peace. Mass Effect 2 came after that, allowing you to import your ME1 character (if on PC or Xbox), and blew the first game into oblivion. Bigger and better in every way, it pushed the series into being one of the most successful franchises of recent times. Tougher decisions, great characters (both new and old), fallout from your decisions in ME1 – it felt like ME2 was specifically tailored to you, and pulled it off than many other games that have tried. Enter 2012, and the final part of the trilogy. Characters and worlds we’ve grown up with. Decisions we made 5 years ago biting us in the ass, or providing us with a new ally. This was it. The final battle – and, let’s be honest, an incredible amount of pressure for Bioware. Did they pull it off?
Review by Peter – 3/24/2012
Blog by Peter – 10/12/2011
This won't be a long article, nor will it be particularly informative. In fact, I'm only really putting this up to prove to myself that what I just played was real and not some kind of horrifically entertaining hallucinogenic nightmare. I've just finished playing through Act 1 of Shadows of the Damned, the brainchild of what can only be described as a gaming super-group - Suda 51 (Killer 7, No More Heroes), Shinji Mikami (Resident Evil) and Akira Yamaoka (Sound Engineer/Composer for Silent Hill) - and I'm not really sure what I just experienced.
On what is no doubt one of the most highly-anticipated days of the year for fans of Demon's Souls, I present to you one last Dark Souls video: an unboxing video from the UK special edition. As far as I know, it's basically the same as the US version, but I haven't been following the special edition stuff too closely, as I knew I would be picking up Dark Souls regardless of what bonuses were included.
So, you can (presumably) wait a few hours for your copy to show up, or you can make like an Anglophile and live vicariously through some European dudes. Check it out below.
Lets hope this game delivers on the sky-high expectations. If not, at least we've got some PS2 games on PSN we can check out today too.
News by jeremy – 9/27/2011
EA and Sports Illustrated announced a partnership today that brings Sports Illustrated Swimsuit models Irina Shayk and Chrissy Teigen to the upcoming Need For Speed The Run. Check out the video below for sweet sexy polygons, and stay tuned for boatloads of "dangerous curves" puns.
I can't decide whether this move was brilliant, or quite the opposite. On the one hand, including beautiful women certainly appeals to the...erm..sensibilities of a male audience. On the other hand, in an age when anyone can hop on the Internet and find every picture of anyone ever existing in public, will the inclusion of swimsuit magazine models in a video game drive sales of either the game or the magazine? I guess time will tell.
It's been at least five minutes since the last post-apocalypse FPSs—the Fallout series and Borderlands—were released. Who can possibly fill this yawning void? Step up id Software, the creators of the FPS genre. They are the latest team to jump on the bandwagon, joining up with published Bethesda Softworks to develop Rage. Bethesda are supporting Rage at least as much as their own internal future release, The Elder Scrolls V: Skyrim. So what's the point? Aren't they just flooding the market here?